Archive for JavaScript

How to add Html to Blogger

These days so many people have blogs its unbelievable!  Many people use Google’s blog service Blogger, since they are pretty improved, you can changed anything on your templates from adding Htmls to Javascripts.

To add Html and/or Javascript to your blogger/blogspot blog follow the steps below:

  1. Login to blogger blog.
  2. Click on posts next to manage
  3. For the post you want to add Html, click edit next to it.
  4. On the top right of the blog post you want to edit, there will be a “click to edit Html” link, click on it
  5. This is where you put your html code into.  Simply add your html
  6. On the top right, this time, there will be a “Compose” link, click on it to view your Html code.
  7. Save and/or publish. There ya go!

( December 31, 2009 at 7:54 pm) · Filed under Blog, Coding, General, Internet, JavaScript, Uncategorized, Websites, , , , , , , , ,

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Basic Html and CSS tutorial

Hey, this video right here will teach you how to start learning Html from scratch. You can start coding right away! Just watch the video and pay close attention.


( December 28, 2009 at 4:16 pm) · Filed under Beginners, Blog, Coding, General, Html Tags, INFO, JavaScript, Necessary Tags, , , ,

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Snow effects for your website

This code will make it snow on your web page!

<script>
// Set the number of snowflakes (more than 30 – 40 not recommended)
var snowmax=35

// Set the colors for the snow. Add as many colors as you like
var snowcolor=new Array(“#aaaacc”,”#ddddFF”,”#ccccDD”)

// Set the fonts, that create the snowflakes. Add as many fonts as you like
var snowtype=new Array(“Arial Black”,”Arial Narrow”,”Times”,”Comic Sans MS”)

// Set the letter that creates your snowflake (recommended:*)
var snowletter=”*”

// Set the speed of sinking (recommended values range from 0.3 to 2)
var sinkspeed=0.6

// Set the maximal-size of your snowflaxes
var snowmaxsize=22

// Set the minimal-size of your snowflaxes
var snowminsize=8

// Set the snowing-zone
// Set 1 for all-over-snowing, set 2 for left-side-snowing
// Set 3 for center-snowing, set 4 for right-side-snowing
var snowingzone=3

///////////////////////////////////////////////////////////////////////////
// CONFIGURATION ENDS HERE
///////////////////////////////////////////////////////////////////////////

// Do not edit below this line
var snow=new Array()
var marginbottom
var marginright
var timer
var i_snow=0
var x_mv=new Array();
var crds=new Array();
var lftrght=new Array();
var browserinfos=navigator.userAgent
var ie5=document.all&&document.getElementById&&!browserinfos.match(/Opera/)
var ns6=document.getElementById&&!document.all
var opera=browserinfos.match(/Opera/)
var browserok=ie5||ns6||opera

function randommaker(range) {
rand=Math.floor(range*Math.random())
return rand
}

function initsnow() {
if (ie5 || opera) {
marginbottom = document.body.clientHeight
marginright = document.body.clientWidth
}
else if (ns6) {
marginbottom = window.innerHeight
marginright = window.innerWidth
}
var snowsizerange=snowmaxsize-snowminsize
for (i=0;i<=snowmax;i++) {
crds[i] = 0;
lftrght[i] = Math.random()*15;
x_mv[i] = 0.03 + Math.random()/10;
snow[i]=document.getElementById(“s”+i)
snow[i].style.fontFamily=snowtype[randommaker(snowtype.length)]
snow[i].size=randommaker(snowsizerange)+snowminsize
snow[i].style.fontSize=snow[i].size
snow[i].style.color=snowcolor[randommaker(snowcolor.length)]
snow[i].sink=sinkspeed*snow[i].size/5
if (snowingzone==1) {snow[i].posx=randommaker(marginright-snow[i].size)}
if (snowingzone==2) {snow[i].posx=randommaker(marginright/2-snow[i].size)}
if (snowingzone==3) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/4}
if (snowingzone==4) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/2}
snow[i].posy=randommaker(2*marginbottom-marginbottom-2*snow[i].size)
snow[i].style.left=snow[i].posx
snow[i].style.top=snow[i].posy
}
movesnow()
}

function movesnow() {
for (i=0;i<=snowmax;i++) {
crds[i] += x_mv[i];
snow[i].posy+=snow[i].sink
snow[i].style.left=snow[i].posx+lftrght[i]*Math.sin(crds[i]);
snow[i].style.top=snow[i].posy

if (snow[i].posy>=marginbottom-2*snow[i].size || parseInt(snow[i].style.left)>(marginright-3*lftrght[i])){
if (snowingzone==1) {snow[i].posx=randommaker(marginright-snow[i].size)}
if (snowingzone==2) {snow[i].posx=randommaker(marginright/2-snow[i].size)}
if (snowingzone==3) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/4}
if (snowingzone==4) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/2}
snow[i].posy=0
}
}
var timer=setTimeout(“movesnow()”,50)
}

for (i=0;i<=snowmax;i++) {
document.write(“<span id=’s”+i+”‘ style=’position:absolute;top:-”+snowmaxsize+”‘>”+snowletter+”</span>”)
}
if (browserok) {
window.onload=initsnow
}
</script>


( December 17, 2009 at 1:18 am) · Filed under JavaScript, , , ,

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Calculator Script

You can use the below code and have a calculator on your website. The code is a JavaScript and you can just put it on your Html.

The code is:

<FORM name=”Keypad” action=”">
<TABLE>
<B>
<TABLE border=2 width=50 height=60 cellpadding=1 cellspacing=5>
<TR>
<TD colspan=3 align=middle>
<input name=”ReadOut” type=”Text” size=24 value=”0″ width=100%>
</TD>
<TD
</TD>
<TD>
<input name=”btnClear” type=”Button” value=”  C  ” onclick=”Clear()”>
</TD>
<TD><input name=”btnClearEntry” type=”Button” value=”  CE ” onclick=”ClearEntry()”>
</TD>
</TR>
<TR>
<TD>
<input name=”btnSeven” type=”Button” value=”  7  ” onclick=”NumPressed(7)”>
</TD>
<TD>
<input name=”btnEight” type=”Button” value=”  8  ” onclick=”NumPressed(8)”>
</TD>
<TD>
<input name=”btnNine” type=”Button” value=”  9  ” onclick=”NumPressed(9)”>
</TD>
<TD>
</TD>
<TD>
<input name=”btnNeg” type=”Button” value=” +/- ” onclick=”Neg()”>
</TD>
<TD>
<input name=”btnPercent” type=”Button” value=”  % ” onclick=”Percent()”>
</TD>
</TR>
<TR>
<TD>
<input name=”btnFour” type=”Button” value=”  4  ” onclick=”NumPressed(4)”>
</TD>
<TD>
<input name=”btnFive” type=”Button” value=”  5  ” onclick=”NumPressed(5)”>
</TD>
<TD>
<input name=”btnSix” type=”Button” value=”  6  ” onclick=”NumPressed(6)”>
</TD>
<TD>
</TD>
<TD align=middle><input name=”btnPlus” type=”Button” value=”  +  ” onclick=”Operation(‘+’)”>
</TD>
<TD align=middle><input name=”btnMinus” type=”Button” value=”   -   ” onclick=”Operation(‘-’)”>
</TD>
</TR>
<TR>
<TD>
<input name=”btnOne” type=”Button” value=”  1  ” onclick=”NumPressed(1)”>
</TD>
<TD>
<input name=”btnTwo” type=”Button” value=”  2  ” onclick=”NumPressed(2)”>
</TD>
<TD>
<input name=”btnThree” type=”Button” value=”  3  ” onclick=”NumPressed(3)”>
</TD>
<TD>
</TD>
<TD align=middle><input name=”btnMultiply” type=”Button” value=”  *  ” onclick=”Operation(‘*’)”>
</TD>
<TD align=middle><input name=”btnDivide” type=”Button” value=”   /   ” onclick=”Operation(‘/’)”>
</TD>
</TR>
<TR>
<TD>
<input name=”btnZero” type=”Button” value=”  0  ” onclick=”NumPressed(0)”>
</TD>
<TD>
<input name=”btnDecimal” type=”Button” value=”   .  ” onclick=”Decimal()”>
</TD>
<TD colspan=3>
</TD>
<TD>
<input name=”btnEquals” type=”Button” value=”  =  ” onclick=”Operation(‘=’)”>
</TD>
</TR>
</TABLE>
</TABLE>
</B>
</FORM>
</CENTER>
<font face=”Verdana, Arial, Helvetica” size=2>
<SCRIPT LANGUAGE=”JavaScript”>
<!– Begin
var FKeyPad = document.Keypad;
var Accumulate = 0;
var FlagNewNum = false;
var PendingOp = “”;
function NumPressed (Num) {
if (FlagNewNum) {
FKeyPad.ReadOut.value  = Num;
FlagNewNum = false;
}
else {
if (FKeyPad.ReadOut.value == “0″)
FKeyPad.ReadOut.value = Num;
else
FKeyPad.ReadOut.value += Num;
}
}
function Operation (Op) {
var Readout = FKeyPad.ReadOut.value;
if (FlagNewNum && PendingOp != “=”);
else
{
FlagNewNum = true;
if ( ‘+’ == PendingOp )
Accumulate += parseFloat(Readout);
else if ( ‘-’ == PendingOp )
Accumulate -= parseFloat(Readout);
else if ( ‘/’ == PendingOp )
Accumulate /= parseFloat(Readout);
else if ( ‘*’ == PendingOp )
Accumulate *= parseFloat(Readout);
else
Accumulate = parseFloat(Readout);
FKeyPad.ReadOut.value = Accumulate;
PendingOp = Op;
}
}
function Decimal () {
var curReadOut = FKeyPad.ReadOut.value;
if (FlagNewNum) {
curReadOut = “0.”;
FlagNewNum = false;
}
else
{
if (curReadOut.indexOf(“.”) == -1)
curReadOut += “.”;
}
FKeyPad.ReadOut.value = curReadOut;
}
function ClearEntry () {
FKeyPad.ReadOut.value = “0″;
FlagNewNum = true;
}
function Clear () {
Accumulate = 0;
PendingOp = “”;
ClearEntry();
}
function Neg () {
FKeyPad.ReadOut.value = parseFloat(FKeyPad.ReadOut.value) * -1;
}
function Percent () {
FKeyPad.ReadOut.value = (parseFloat(FKeyPad.ReadOut.value) / 100) * parseFloat(Accumulate);
}
// End –>
</SCRIPT>

Enjoy the script!


( November 10, 2009 at 7:25 pm) · Filed under Coding, JavaScript, , ,

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Digital Clock

This article will explain how to add a digital clock to your website.  This code will simply display a digital clock on your website.  Follow the instructions below:

First you have to add the following JavaScript between your <head></head> tags.

<script language=”JavaScript” link=”www.start-a-site.com”>
var clockID = 0;
function UpdateClock() {
if(clockID) {
clearTimeout(clockID);
clockID  = 0;
}
var tDate = new Date();

document.theClock.theTime.value = “”
+ tDate.getHours() + “:”
+ tDate.getMinutes() + “:”
+ tDate.getSeconds();
clockID = setTimeout(“UpdateClock()”, 1000);
}
function StartClock() {
clockID = setTimeout(“UpdateClock()”, 500);
}
function KillClock() {
if(clockID) {
clearTimeout(clockID);
clockID  = 0;
}
}
</script>

After this you need to add the actual clock code to where you want it to appear on the website:

<body onload=”StartClock()” onunload=”KillClock()”>
<form name=”theClock”>
<input type=text name=”theTime” size=8 style=”text-align: center”>
</form>


( November 10, 2009 at 7:15 pm) · Filed under JavaScript, , , ,

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